![]() ![]() That broken bit, sitting outside of everything else, that's the mission. The simplest way to explain it, is literally with a broken line. Proceed only after the room youre in room is clean. It felt like I was on a long road trip (The campaign,) and decided to stop off at a rest-stop (that mission), only this stop's bathrooms were fucking terrible, and so was everyone in it. The most important rule in this level is to remember that you shouldnt leave enemies behind. It just seems so tacked on compared to everything else. According to the books, Chief was given Cortana about the same. It doesnt fit in the timeline quite right. 5 miles an hour.įinally, I just kinda hate it from a specific story perspective. Ya see, thats the problem with Halo:Reach the game. If it wasn't bad enough to have to stop every now 'n again for chief to has PTSD-cortana edition, now I've got to deal with the Grave mind's BS? I wouldn't have minded that dialogue if they had just let me keep playing the fucking game, instead I'm force to have an annoying screen effect, and now I'm walking at. Then we have the interruptions, bar none the worst in the entire series. Which is probably kinda what they were aiming for. That brownish-yellow, whatever it is, is just so damn gross and annoying to look at. Why? Because I hate whatever color they use for the flood's environmental take over. Now, as I said before, I do still hate it. Never had an issue with it in terms of difficulty. You can easily sprint past that same room, and everything afterwords is trivial because that's when you start getting cloaks. ![]() You get a bruteshot almost immediately which 1-2 hit melee's everything that spawns, a rocket launcher not too far from that as well. If I'll be honest, It's not at a difficult level whatsoever. I hate it, but not because of the difficulty. ![]()
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